📖 References for Each Project



MakkaPakka - A Hide & Seek Game for My blind Friends

1.     Child eye health - The International Agency for the Prevention of Blindness. https://www.iapb.org/learn/vision-atlas/magnitude-and-projections/child-eye-health/. Accessed 27 Sep 2024
2.     In Focus: Quality inclusive education | UNICEF Europe and Central Asia. https://www.unicef.org/eca/reports/focus-quality-inclusive-education. Ac-cessed 25 Jan 2025
3.     Xu SQ, Cooper P, Sin K (2018) The ‘Learning in Regular Classrooms’ initi-ative for inclusive education in China. International Journal of Inclusive Edu-cation 22:54–73. https://doi.org/10.1080/13603116.2017.1348547
4.     Qu X (2022) Structural barriers to inclusive education for children with spe-cial educational needs and disabilities in China. Journal of Educational Change 23:253–276. https://doi.org/10.1007/S10833-021-09426-2/FIGURES/1
5.     Tan Q, Maria J, Gavaldà S (2015) Examining the barriers to inclusive educa-tion for students with special educational needs. A case study of two primary schools in Mainland China
6.     Missiuna C, Pollock N (1991) Play deprivation in children with physical disabilities: the role of the occupational therapist in preventing secondary dis-ability. Am J Occup Ther 45:882–888. https://doi.org/10.5014/AJOT.45.10.882
7.     Sterman J, Villeneuve M, Spencer G, et al (2020) Creating play opportunities on the school playground: Educator experiences of the Sydney playground project. Aust Occup Ther J 67:62–73. https://doi.org/10.1111/1440-1630.12624
8.     Wang Y (2021) “Teachers did not let me do it.”: disabled children’s experi-ences of marginalisation in regular primary schools in China. Disability & the Global South 8:2053–2070
9.     Agrimi E, Battaglini C, Bottari D, et al (2024) Game accessibility for visual-ly impaired people: a review. Soft comput 28:10475–10489. https://doi.org/10.1007/S00500-024-09827-4/TABLES/2
10.     Verver SH, Vervloed MPJ, Steenbergen B (2020) Facilitating Play and Social Interaction between Children with Visual Impairments and Sighted Peers by Means of Augmented Toys. J Dev Phys Disabil 32:93–111. https://doi.org/10.1007/S10882-019-09680-6 target="_blank">https://doi.org/10.1007/S10882-019-09680-6
11.     Yogman M, Garner A, Hutchinson J, et al (2018) The power of play: A pedi-atric role in enhancing development in young children. Pediatrics 142:. https://doi.org/10.1542/PEDS.2018-2058/38649
12.     Futterer JN, Bulotsky-Shearer RJ, De Angelis L, et al (2023) Associations Between Peer Play Interactions and Empathy within an Early Childhood In-clusion Program for Children with Visual Impairment. Early Child Educ J 51:889–898. https://doi.org/10.1007/S10643-022-01344-Z/TABLES/3
13.     Block ME (2016) A Teacher’s Guide to Adapted Physical Education Includ-ing Students with Disabilities in Sports and Recreation Fourth Edition. Paul H. Brookes Publishing
14.     Qiu S, An P, Hu J, et al (2020) Understanding visually impaired people’s experiences of social signal perception in face-to-face communication. Univers Access Inf Soc 19:873–890. https://doi.org/10.1007/s10209-019-00698-3
15.     Qiu S, Hu J, Han T, et al (2020) Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication. Int J Hum Comput Interact 36:839–855. https://doi.org/10.1080/10447318.2019.1696513
16.     Qiu S, Hu J, Han T, et al (2020) An evaluation of a wearable assistive device for augmenting social interactions. IEEE Access 8:164661–164677. https://doi.org/10.1109/ACCESS.2020.3022425
17.     Odom SL, Buysse V, Soukakou E (2011) Inclusion for Young Children With Disabilities. J Early Interv 33:344–356. https://doi.org/10.1177/1053815111430094
18.     Cheiran JFP, Nedel L, Pimenta MS (2011) Inclusive Games: A Multimodal Experience for Blind Players. In: 2011 Brazilian Symposium on Games and Digital Entertainment. IEEE, pp 164–172
19.     Waller S, Bradley M, Hosking I, Clarkson PJ (2015) Making the case for inclusive design. Appl Ergon 46:297–303. https://doi.org/10.1016/j.apergo.2013.03.012
20.     Want R (2006) An Introduction to RFID Technology. IEEE Pervasive Com-put 5:25–33. https://doi.org/10.1109/MPRV.2006.2
21.     Zafari F, Gkelias A, Leung KK (2019) A Survey of Indoor Localization Sys-tems and Technologies. IEEE Communications Surveys and Tutorials 21:2568–2599. https://doi.org/10.1109/COMST.2019.2911558
22.     Tan J, Rau PLP (2015) A Design of Augmented Tabletop Game Based on RFID Technology. Procedia Manuf 3:2142–2148. https://doi.org/10.1016/J.PROMFG.2015.07.353
23.     Guía E de la, Lozano MD, Penichet VMR, et al (2013) Interacting with Ob-jects in Games Through RFID Technology. Radio Frequency Identification from System to Applications. https://doi.org/10.5772/53448
24.     Bassuony K, Gaber M, Lazem S, et al (2016) E-playground: Simultaneous identification of multi-players in educational physical games using low-cost RFID. ACM International Conference Proceeding Series 28-29-May-2016:28–33. https://doi.org/10.1145/2944165.2944170
25.     Hinske S, Langheinrich M An RFID-based Infrastructure for Automatically Determining the Position and Orientation of Game Objects in Tabletop Games 1
26.     Memon S, Memon M, … FS-… T and, 2017 undefined Smart indoor posi-tioning using BLE technology. ieeexplore.ieee.org
27.     Alzoubi H, Alshurideh M, Al Kurdi B, et al (2022) Overview and evaluation of bluetooth low energy: An emerging low-power wireless technology. mdpi.com 6:449–460. https://doi.org/10.5267/j.ijdns.2021.12.009
28.     Nilsson T, Blackwell AF, Hogsden C, Scruton D (2016) Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration. Mapping the Digital: Cultures and Territories of Play 129–138. https://doi.org/10.1163/9781848883390_013
29.     Henríquez CAlfredo (2019) Using Bluetooth low energy to enhance ad hoc TaleBlazer multiplayer mechanics
30.     Schneekloth LH (1989) Play Environments for Visually Impaired Children. https://doi.org/101177/0145482X8908300406 83:196–201. https://doi.org/10.1177/0145482X8908300406
31.     Holmes Kat (2020) Mismatch : how inclusion shapes design. 155
32.     Almeraj Z, Alsumait A A User Centered Design Roadmap for Researchers and Designers Working with Visually Impaired and Blind Children
33.     Holloway C (2019) Disability interaction (DIX): A manifesto. Interactions 26:45–49. https://doi.org/10.1145/3310322/ASSET/8B28E93A-BCFA-4123-98DA-B15FBAE67895/ASSETS/3310322.FP.PNG
34.     Graf R, Benawri P, Whitesall AE, et al (2019) Igym: An interactive floor projection system for inclusive exergame environments. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play 31–43. https://doi.org/10.1145/3311350.3347161/SUPPL_FILE/P31-GRAF.MP4
35.     Kim S, Lee KP, Nam TJ (2016) Sonic-badminton: Audio-augmented Bad-minton game for blind people. Conference on Human Factors in Computing Systems - Proceedings 07-12-May-2016:1922–1929. https://doi.org/10.1145/2851581.2892510
36.     Tamm M, Skär L (2000) How I Play: Roles and Relations in the Play Situa-tions of Children with Restricted Mobility. Scand J Occup Ther 7:174–182. https://doi.org/10.1080/110381200300008715
37.     Verver SH, Vervloed MPJ, Steenbergen B (2020) Facilitating Play and Social Interaction between Children with Visual Impairments and Sighted Peers by Means of Augmented Toys. J Dev Phys Disabil 32:93–111. https://doi.org/10.1007/S10882-019-09680-6
38.     Floyd B, Journal CM-A, 2019 undefined Goalball: strategies for teaching one paralympic sport in inclusive physical education. asahperd.org
39.     Qiu S, An P, Kang K, et al (2021) A Review of Data Gathering Methods for Evaluating Socially Assistive Systems. Sensors 2022, Vol 22, Page 82 22:82. https://doi.org/10.3390/S22010082
40.     Qiu S, An P, Kang K, et al (2023) Investigating socially assistive systems from system design and evaluation: a systematic review. Univers Access Inf Soc 22:609–633. https://doi.org/10.1007/S10209-021-00852-W/TABLES/4

     


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You can click on the title to view my portfolio. I’m still organizing the references I’ve read during my practice. Before and after each project, I go through a lot of literature—using research to guide my practice and later reflect on it to refine my academic skills. However, I’ve been extremely busy lately, so I haven’t had much time to update the references—my apologies! You can check out my homepage for more of my work.  🙇🙇🙇




























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*Background image taken on April 10, 2023, near a village by Hedong Community, by Oghuzhan.